﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace GerenciamentoDeTela
{
    public abstract class Tela : Microsoft.Xna.Framework.Game
    {
        SpriteBatch spriteBatch;

        Texture2D fundo;



        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);

            base.LoadContent();
        }
        
        protected override void Update(GameTime gametime)
        {

            base.Update(gametime);
        }
        protected override void Draw(GameTime gametime)
        {
            base.Draw(gametime);
        }
    }
}
